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Some of the most well known glitches are found in Wuhu Loop , Maka Wuhu and GBA Bowser Castle 1 , if executed correctly they allow the driver to skip sections of the track.

On May 15, an update was released that made these glitches unusable in multiplayer, but they are still available while playing offline. Retro Studios was also responsible for contributing to the Donkey Kong series attributes in the game, mainly the DK Jungle track.

The music composition is credited to Kenta Nagata and Satomi Terui. Shigeru Miyamoto and Satoru Iwata were the game's general and executive producers respectively.

Ads keep the MarioWiki independent and free: Shy Guy and his standard kart. Retrieved from " https: In other languages Deutsch Italiano.

United States box cover. Grove-green bg signifies victory results great clapping, character s cheering , best after-race music Yellow-limegreen bg signifies moderate results mild clapping, moderate character reaction , same music in Wi-Fi as winner different in MKDS GP Normal bg signifies losing results, losing music; - means not available In Super Mario Kart , and Mario Kart Super Circuit , 5th or worse forces the player to retry the race.

If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64 , 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race.

Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth. Banzai Bills are fired from a cannon near the starting straightaway of the track.

They fly along the straight path in different positions based on where they were fired. They disappear once they hit the road where the starting line is located.

Wario Shipyard DK Jungle. Barrels are scattered around the track and can be broken by players. In Time Trials, the barrels cannot be broken.

Big Goombas appear on various tracks, replacing regular Goombas on Retro Tracks. They act in the same way they did in past installments, slowly waddling back and forth on certain parts of the track.

Two Big Wigglers walk around the top of the tree section of the track. Racers simple bounce off of them rather than wiping out.

Boards can be broken by players by racing into them. There are two board shapes; Goomba shaped boards and bush shaped boards. Two bush shaped boards are located in off-road sections near the end of the track.

Rock Rock Mountain Maka Wuhu. Boulders fall from mountain tops and roll down the track, flipping over any racer that hits them.

They are destroyed upon hitting walls. Bouncing Notes jump at regular intervals near the end of the track. Players can do tricks off the ground when the Bouncing Notes land, however players can also be flattened if a Bouncing Note lands on them.

During the final lap, their bouncing is faster. Bumpers are located on the pinball table section of the track and will bump racers back when they collide with them.

Pinballs will also ricochet off of bumpers. Wuhu Loop Wii Coconut Mall. Cars travel across the road of the entire track, causing players to flip over if hit.

In Coconut Mall, cars are located in the parking lot and drive back and forth along the area. Cheep Cheeps swim in various water sections of the track, lightly bouncing back racers who hit them.

Chomps appear on the moon segment of the track, rolling around in circles. Two Chomps also roll off of the craters on the surface, causing them to jump off of them and float in the air for a short time.

Colliding with one will flip a racer over. Clampies appear in the first underwater segment of the track, opening and closing their mouths at regular intervals.

Coins and Item Boxes can appear in an open Clampy, but if a racer is caught when a Clampy is closing its mouth, they will spin out.

Crates are scattered inside the airship of the track and act identically to Barrels. A Banana, a Mushroom, a Green Shell, or a Star may fly out when broken, but will stop a racer in the process.

Crates cannot be broken in Time Trial mode. The dinosaur appears near the track's center, occupying the bridge section after the cave and the ground below the bridge.

The dinosaur's feet stomp the lower section, flattening racers in a similar manner to a Thwomp. The dinosaur's head does not spin a racer out, rather blocks their path.

The water from these Warp Pipes can cancel out the glide of any player that drives under it. The Warp Pipes themselves serve as an obstruction.

Fish Bone appear near the track's beginning and swim through the first tunnel. Hitting one will simply bounce a racer back. Flippers appear at the pinball table section of the track, specifically at the bottom of the table.

They hit any pinball back across the table and will hit racers if they get too close. Shy Guys fly about on carpets at the gliding section of the track.

They will block any racer who collides with them. Frogoons hop across the track in the jungle section before the giant temple.

Colliding with one will cause the racer to spin out. Icicles behave in an identical way to crates and barrels, slowing the player's vehicle speed upon impact.

Items do not fly out of icicles when they break and icicles cannot be broken in Time Trial mode. GBA Bowser Castle 1. Lava Bubbles jump out of the lava between the ramps near the end of the track, causing players who hit them to spin out.

Mountain Goats roam around the mountainous areas of the track, wiping out racers who collide with them. Oil Slicks appear on various parts of the track, causing racers to spin out if they race over them.

Rosalina's Ice World Sherbet Rink. Penguins appear around the icy pond section of Rosalina's Ice World, on both the land and in the water.

In both instances, players will simply bounce off of them if they collide with them. On Sherbet Rink, Penguins roam around the track as a whole. Pinballs roll across various sections of the track, causing racers to flip over when hit.

On the pinball table, pinballs can be hit by flippers and bounce of the bumpers scattered across the table. Pipes appear as stationary obstacles and are usually scattered on off road sections.

Players will come to a complete stop if they collide with them. Music Park Piranha Plant Slide. Piranha Plants will attempt to bite any racer that drives near them.

In Music Park, they appear on either sides of the track and occasionally swap positions. In Piranha Plant Slide, they are completely stationary and will turn back and forth regularly to attack racers.

Puddles appear at the end of the track and function identically to Oil Slicks. They can be avoided by jumping over them.

Rocket Engines appear within the airship of the track, moving back and forth along the track. Racers will spin out if they drive through the fire.

Rocky Wrenches pop out of the ground and will flip over racers who hit them. Players can also do tricks off of their manhole covers when they peak out from the ground.

Screaming Pillars are completely stationary obstacles and will stop a racer if they collide with them. They occasionally let out screams that will push racers back if they are in range.

Sidesteppers move back and forth along parts of the track, causing any racer who hits them to spin out.

They roll down the mountain and fall off the track, flipping over racers who collide with them. Snowmen appear at the end of the track and function in the same way as they did in past installments, causing racers who hit them to flip over.

Super Thwomps appear throughout the track, wiping out racers who hit them. When they hit the ground, they cause ripples in the track, which can be trick jumped off of.

Thwomps act identically as they did in past installments, stopping racers who hit them and flattening them if they fall on them.

Tiki Goons move back and forth along the track, pausing at the track's edges before moving the other way. Colliding with one will cause the player to spin out.

Two trains follow an oval track around the center of the race track. Players will flip over if they hit the train or their carriages.

Vases function identically to Barrels and Crates, stopping racers and letting a Banana, a Mushroom, a Green Shell, or a Star as they break.

Some vases also move around the area and do not release items if hit. Vases cannot be broken in Time Trial mode. Walking Trees walk around set paths at the end of the track.

They function just like normal trees and will stop a racer completely when hit. Water Geysers appear in both the cave section and near the end of the track, erupting at regular intervals.

Racers are flipped over if they hit an erupting geyser. Players can do tricks off of geyser spouts if they are inactive. Its amount will decrease if players unlock kart parts via the StreetPass feature.

Players receive a small boost and an increase to their top speed. A maximum of 10 can be carried at one time.

Gives the player three Bananas that trail behind the kart. They can then be dropped or thrown one by one.

Three Green Shells that protect the player from incoming attacks by rotating around its kart. They can then be thrown one by one.

Chases after the closest player in front of the player and knocks it over. Throwing it backwards will make it travel in a straight line, like a Green Shell.

Three red shells that protect the player from incoming attacks by rotating around its kart. Chases after the player in the lead, then explodes on it.

It will also knock over anything that is on its path. After being thrown or dropped, it explodes after a moment or when a player comes too close, knocking over anything in its blast radius.

It will also chase after players that comes by. Transforms the player into a Bullet Bill, which rockets down the entire track at high speeds on auto-pilot for a time that is determined by the player's current position.

The Bullet Bill is invincible and can knock over items, course hazards and other players, which makes them lose any item in their possession.

Sprays ink on all the players ahead of the user and reduces their visibility. The ink will go away after a moment or when the player receives a boost from a Mushroom or a Boost Pad.

Causes all players, except the user, to drop their item, shrink, and have their kart's top speed reduced for a moment, the effect being longer for the players that are leading the race.

They can also get squashed by normal-sized players. The player obtains total invincibility for a moment and is able to knock over everything in its path including items, course obstacles and other players, making them lose their current item.

In addition, the player receives a speed boost and the ability to drive off-road without losing any speed. Allows the player to throw fireballs that bounces off walls and cause other players to spin out of control on impact.

Up to three fireballs are allowed at a time per player, throwing a fourth one will make the oldest one disappear. If ten fireballs are used, this item wears off immediately.

Gives the player's kart a tail that can be used to deflect items, knock over opponents and collect coins. The tail will disappear after a moment or if the player is hurt.

Surrounds the player with seven items that rotates around its kart. CPU players can't get this item, unless only one type of item is chosen. Wuhu Loop Wuhu Island Loop.

Wario Shipyard Wario's Galleon. Music Park Melody Motorway. Neo Bowser City Koopa City. Rock Rock Mountain Alpine Pass. Maka Wuhu Wuhu Mountain Loop.

Honeybee Hive Honeybee House. GBA Battle Course 1. Featuring great graphics, amazing tracks and some hilarious new power-ups, the game shows that the series is a long way away from running its course.

Neal Ronaghan, Nintendo World Report. Adam Biessener, Game Informer. Taken on the whole, though, this is one of the best entries in the series. Sadly, it raises the bar so high for almost everything else, most 3DS games don't even look like they belong on the same system.

That strikes me as ironic since Mario Kart 7 is the one game I'd hold up as the least deserving of any kind of leniency.

It being an unadventurous and predictable retread, however, is only half of Mario Kart 7's problem. The other half is the fact that it's a lethargic and mundane game, easily outpaced by games that could be considered knock-offs of the formula Nintendo itself perfected.

Mario Kart 7 - The game's main theme. References to other games Super Mario Bros. The Fire Flower appears for the first time as a usable item that throws fireballs.

The layout of the course Piranha Plant Slide greatly resembles the tile sprites from this game. The Shy Guy Bazaar course makes references to the elements from this game such as the addition of Magic Carpets being ridden by Shy Guys and vases in their original colors.

The Pipe Frame returns from this game, however it uses the dual exhaust design from Mario Kart 64 instead of the single exhaust from Super Mario Kart.

Mario Circuit 2 and Rainbow Road return as retro courses. Collecting coins also returns from this game. Super Mario Land 3: A small portion of Wario Shipyard's music is a remix of this game's main theme.

DK Jungle's music is a remix of the Jungle Hijinxs theme from this game. Some musical pieces are remixes from this game such as the main title screen, the results screen and Rainbow Road.

A segment of the theme for the course Toad's Turnpike can be heard in the newer course, Neo Bowser City. Chomps appear in Rainbow Road similar to how they appear in Rainbow Road from that game.

Bowser Castle 1 returns as a retro course, plus Battle Course 1 returns as a playable battle arena. The possible Toad artwork can be seen on Toad Circuit on the Mario Kart banner near the starting line.

Part of the Bowser's Castle and Rainbow Road themes are based on their respective themes originating from this game. Some voice clips are reused. Also, the Barrel Train returns from this game.

Daisy Cruiser and Dino Dino Jungle return as retro courses, and finally, the starting countdown returns with a new design. Mario Kart Arcade GP: The way that coins give the kart a small boost upon being collected originated from this game.

The Egg 1 and B Dasher return from this game as kart parts. During multiplayer with someone who doesn't have the game, Shy Guy becomes their automatic character like in this game.

New Super Mario Bros. The playable Lakitu's artwork in Mario Kart 7 is a color swapped version of Lakitu's artwork from this game.

Koopa Troopa's artwork is also reused from the game. A part of Space Junk Galaxy 's music is also remixed in the course. Rosalina and Honey Queen both originate from this game.

Most of the gameplay in Mario Kart 7 is based off of this game. The first part of the Award Ceremony music is from the said installment as well.

Tricks return from this game. The menu selection music is based on said music from this game. Amazon's Choice recommends highly rated, well-priced products available to ship immediately.

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Turn on 1-click ordering. Turn on 1-Click ordering for this browser. Image Unavailable Image not available for Color: About the product Players can compete in local wireless matches or online over a broadband Internet connection.

The game supports both SpotPass and StreetPass features. Compatible with the 3DS Players can show their own style by customizing their vehicles with accessories that give them a competitive advantage.

For instance, giant tires help a kart drive off-road, while smaller tires work best on city courses. People can choose to race as one of their favorite Mushroom Kingdom characters or even as their Mii character.

The Mario Kart franchise continues to evolve. New kart abilities add to the wild fun that the games are known for. On big jumps, a kart deploys a wing to let it glide over a track shortcut.

When under water, a propeller pops out to help the kart cruise across the sea floor. Add all three to Cart Add all three to List.

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Please try your search again later. Local multiplayer Online multiplayer Communities. Choose your Driver The whole Mushroom Kingdom gang is back and ready to race for glory.

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Please try again later. Video Game Verified Purchase. This game is fun and challenging. So this game seemed like the perfect gift for him.

We already have Mario Kart 8 at home, and I was worried that this was going to be too similar to that and not provide enough fun for my son.

Boy, was I wrong. There are a few different levels, different karts, and different challenges to overcome in this game. If you are a Mario Kart fan and own a 2ds or a 3ds, I would highly recommend this game.

Gameplay is a good balance between action and speed, with cup runs taking about 10 to 15 minutes. Customization is fantastic and the new maps are awesome.

Half the cups are classic maps form all over the franchise, including the original Rainbow Road That's right, The Nemesis is back! Best part was unlocking Mirror Mode, where the maps are reversed adding a nice challenge to the maps you already raced to death.

Online play is solid and allows for local multiplayer using only one copy of the game. One person found this helpful.

Double Dash levels of fun when playing online. As a lifelong Nintendo player, this game went where Mario Kart 8 failed for competitive games. It struck a great balance between casual players and hardcore players, and I love this title for it.

Mario Kart 8 went overboard with the casual experience, alienating a lot of competitive players with its worsened drifting mechanics.

Nintendo representatives, if you're reading this, I implore you to bring the next Mario Kart closer to this.

Casual AND hardcore gamers can both enjoy a balanced engine like this. Wonderful installment of Mario Kart.

This game has come a long was since SNES days. Plenty of new and old tracks revamped.